Showing posts with label manufacturing. Show all posts
Showing posts with label manufacturing. Show all posts

Wednesday, September 15, 2010

Manufacturing

Work has been crazy for the past several days, so I haven't had much time to post.  At night, I've just refueled my POS, kept invention and manufacturing going,and that's it.

I do feel like I need to improve my spreadsheet for invention, and the datacore cost and success % from the blueprint tool i'm using may not be entirely accurate... but that would require time.

Precious, precious time i do not currently have.

Haven’t had my usual time to play this week, and it looks like it’ll be just PI and attempting to keep my invention / manufacturing going, with a little logistics.  My latest set of sales pushed me above 3.2bn, for about 10seconds before I bought down below 2bn again.  I’m going to need to decide soon regarding my specialization as to what I’m going to make.  I only have 10 slots to play with (1 base + 5 production + 4 adv skill) and those are quickly becoming the bottleneck. 

Currently, I’m using:
2 for T2 missiles (2wks / pop for 11m ea or 780k/day)
4 for T2 indy/frig (1wk for components + ships for 225m total or 803k/day)
4 for T2 modules (1d for 4m)

Which means my T2 research / manufacturing is generating ~20m/day (600m/month), with modules making the most isk (by far).  I may be dropping the missiles, saving them for times when I know I’m going to be away on a business trip, although 2wks is still quite awhile.  I believe I’ve been doing the T2 ships ‘wrong’, and may be able to reduce the producing time on them.  I am tempted to anchor and online a component assembly array to decrease manufacturing time, but I need to figure out if the waste increase makes it worth it.

Equipment Assembly Array – 25% faster to build, same cost, 6 slot, high sec anchor
Rapid Equipment Assembly Array – 35% faster to build, 20% more cost, 6 slot, high sec anchor
Ammunition / Component / Drone arrays – same cost, build

So, an equipment assembly would increase profit for pretty much anything, and I’d be able to move my 4 reserved module slots into the array.  The POS could easily handle the CPU / Power load with minimal changes.  The question remains, would a 17hr construction cycle on station mods being reduced to 13hrs be worth the hassle?  .

I login every morning and evening.  6pm -> 7am ->8pm->9am(work).  So the 4th  cycle on a station 17hr job would fail, only to start up again.  Compared to: 6pm -> 11am (work) or 24 hour cycle = a 17 hour cycle for me.

The hassle of an equipment array component managing would basically squeeze in 1 more production every 2 days. This alone may be worth the hassle.

Rapid assembly would push the 17hr cycle down to 11hrs; which has pretty much the same effect, but I’m paying 20% more materials.  Ship arrays don’t appear to be worth it, unless I’m remote… which I’m not.  I have a feeling they’d also scream “juicy target” to bored pirates as well.  I’d rather not have a bull’s eye tattooed on my POS shield.

I would like to finish up my T2 missile BPCs (still ~30 left), but with 2 slots of 2wks each, I’m looking at six months until all those missiles are completed, unless I load up for my 1 week trips.  Thinking I should save up and launch multiple indy/cruiser builds during that time instead.  I currently have 4 different frigate BPOs, 4 different indy BPOs, 2 cruiser BPOs, and 10 components.  I’m going to hold off on further acquisitions until I get these workstreams / markets fully appreciated.  In the meantime, it’s T2 joy all around.  Although, I am burning through some datacores pretty fast.  (~100 mechanical engineering over this last week)

Hopefully, I’ll have time to update my spreadsheet further, putting more into the planning portions.

I will be off to London soon (for work), and should have time on the plane to update my spreadsheet / evemon plans... hopefully.