With the move to 0.0, I am moving my items half way across the universe... I will hopefully be setting up a POS within the next couple days to begin my T2 production again, and I have scanned well over 300 moons. After a minor conflict resolves in a few weeks, I should be ready to go. I hope to have all of my alts in the staging area by the upcoming weekend getting PI underway.
After cleaning up house and assessing all my funds.. I had enough for an Anshar. Yes... a Jump Freighter. It's hard to believe that I was able to acquire one after only 15 months of playing, but it will prove invaluable for transporting materials to null sec. The Anshar + 3 POS + research POS + 1bn isk + about 1bn in misc goods + working ships. Eve business has been good. PI itself was enough to fund the Anshar.
There are a couple of logistical issues that I need to figure out. First, I need to move an alt to 0.0 through an extremely hostile / actively bubbled gate camp. I'm certain that at least one gate will be bubbled, and I don't want to lose a Crane during the transport. I can't see another way, however. Attempting right after a DT may be the best option.
For null sec mining I'm moving in 3 covetors until the conflict is over. I have moved 12 fully fitted manticores into my hangar and a few drakes as well.
Right now, the main industrial activity is setting up a research POS and getting PI fuel up and going for minimal need for open markets.
Wednesday, October 27, 2010
Tuesday, October 19, 2010
Now in 0.0
I haven't posted for awhile, mainly due to new position at work, and moving out to 0.0 space. I am not in sovereignty space, but my alliance is NBSI. My alts will be arriving in 10d, when reactions and research finishes up. I have been in on a HAC kill and had 2 frigs die. I still feel like a PvP noob (which I am), but I have scanned over 200 planets so far for setting up POS, and will be doing a lot of T2 construction and POS management.
I have assessed my funds and I can either stretch for an Anshar or fly a Rorqual in 21d. I am thinking with my current funds that the Rorqual makes more sense, but an Anshar would be Very nice for Empire logistics. I have a very long trip to by brother in law's wedding (30hrs driving one way), so I'll be pondering during that. To create a proper indy buffer for the Anshar I would need to sell my Providence and several other item I probably won't need.
I should be able to get a copy of an Orca BPC to create an Orca out in Null sec for mining. I don't like the idea of putting a Rorqual in an ore belt for potential hostile roams. Another player in corp is also logistics / mining and has a Rorqual, so we may be able to figure out a good configuration of Rorqual in POS bubble, with the Orca hauling to him.
I am still figuring out logistics and realistically, I will need 2 Rorqual trips / week to do what I want. Compared to 1 Anshar trip. The Anshar would be nice, but I may be a bit short on my indy funds to swing it. I would have less than 2bn isk after an Anshar purchase, and that makes me nervous.
I have assessed my funds and I can either stretch for an Anshar or fly a Rorqual in 21d. I am thinking with my current funds that the Rorqual makes more sense, but an Anshar would be Very nice for Empire logistics. I have a very long trip to by brother in law's wedding (30hrs driving one way), so I'll be pondering during that. To create a proper indy buffer for the Anshar I would need to sell my Providence and several other item I probably won't need.
I should be able to get a copy of an Orca BPC to create an Orca out in Null sec for mining. I don't like the idea of putting a Rorqual in an ore belt for potential hostile roams. Another player in corp is also logistics / mining and has a Rorqual, so we may be able to figure out a good configuration of Rorqual in POS bubble, with the Orca hauling to him.
I am still figuring out logistics and realistically, I will need 2 Rorqual trips / week to do what I want. Compared to 1 Anshar trip. The Anshar would be nice, but I may be a bit short on my indy funds to swing it. I would have less than 2bn isk after an Anshar purchase, and that makes me nervous.
Monday, October 4, 2010
T2 Manufacturing
I have been quite busy with a new promotion, travel, and well... making a new profitability spreadsheet for my T2 calculations in Eve. I know I haven't posted recently, but here's to making up for it.
I have been deeply looking into both the T2 invention calculator and the Eve Blueprint Information site http://bp.kiwi.frubar.net/ and I have had difficulties with a couple of assumptions. The T2 invention calculator assumes that you buy everything off of the market, and it calculates for maximum income, not maximum return. (I know the first can be corrected with settings). The Blueprint information drawback is that you have to set all component BPOs at the same ME level, and can't mix and match. This is troublesome for ship invention, as ships won't tend to have 100ME. That, and I want to ensure I REALLY understand the profitability mechanics... I've been making my own spreadsheet.
I am almost done, and there hasn't been any grand epiphanies, but I do have a clearer understanding of what could potentially make more isk. So, I am spending tonight traveling around in my Viator and picking up a few BPOs.
This has also helped in prioritizing my science skill learning as I can now get a maximum increase for my lvl4 learnings. (lvl5 just doesn't do enough for the time spent. 2 lvl 5 skills give an additional 0.025% chance AT BEST more than lvl4s... assuming you're using a meta 4 item for invention. with no item, it's 0.005% more)
For those not familiar with the Eve invention formula, it's argued to be: (1 + 0.01 * racial encryption)*(1 + (Skill1 + Skill2)*0.1/(5-meta item lvl)) * base %
Base % is 40 for modules, 30 for frigates, 20 for other ships. In general, modules & ammo are going to be the most profitable, but very time intensive for the 1hr research times. Ships are slower, but not as profitable. I do a mix of everything.
Not all inventions are profitable, however. And, as in T1 construction, people don't always value their raw materials. The big culprit here is datacores. In order to obtain datacores, you need to research with an appropriate agent. However, some people see these as free, and don't value the opportunity cost of just selling them.
This means that some inventions actually make more isk if you sell the datacores and raw materials rather than inventing the BPCs.
Ex: Miner II invention
Datacore cost : 905k per attempt
% success with lvl4s: (1.04)*(1.16)*0.40 = 48.25%
# of attempts for 1 success: 2.07
average cost per attempt: 2.07*905k = 1.875m isk
Cost to make 10 Miner II @-4 ME = 2.85m
Sale of 10 Miner II = 2.24m
Profit: 2.24m - 2.85m - 1.875m = -2.5m (ouch)
This is where people tend to complain that T2 BPOs from the old days have an innate advantage and invention can't win. Which is true, but if you have enough isk, one could be yours as well, and people have paid dearly for their BPOs. Reality is, demand isn't high enough to overcome the BPOs... so just look elsewhere.
I have been deeply looking into both the T2 invention calculator and the Eve Blueprint Information site http://bp.kiwi.frubar.net/ and I have had difficulties with a couple of assumptions. The T2 invention calculator assumes that you buy everything off of the market, and it calculates for maximum income, not maximum return. (I know the first can be corrected with settings). The Blueprint information drawback is that you have to set all component BPOs at the same ME level, and can't mix and match. This is troublesome for ship invention, as ships won't tend to have 100ME. That, and I want to ensure I REALLY understand the profitability mechanics... I've been making my own spreadsheet.
I am almost done, and there hasn't been any grand epiphanies, but I do have a clearer understanding of what could potentially make more isk. So, I am spending tonight traveling around in my Viator and picking up a few BPOs.
This has also helped in prioritizing my science skill learning as I can now get a maximum increase for my lvl4 learnings. (lvl5 just doesn't do enough for the time spent. 2 lvl 5 skills give an additional 0.025% chance AT BEST more than lvl4s... assuming you're using a meta 4 item for invention. with no item, it's 0.005% more)
For those not familiar with the Eve invention formula, it's argued to be: (1 + 0.01 * racial encryption)*(1 + (Skill1 + Skill2)*0.1/(5-meta item lvl)) * base %
Base % is 40 for modules, 30 for frigates, 20 for other ships. In general, modules & ammo are going to be the most profitable, but very time intensive for the 1hr research times. Ships are slower, but not as profitable. I do a mix of everything.
Not all inventions are profitable, however. And, as in T1 construction, people don't always value their raw materials. The big culprit here is datacores. In order to obtain datacores, you need to research with an appropriate agent. However, some people see these as free, and don't value the opportunity cost of just selling them.
This means that some inventions actually make more isk if you sell the datacores and raw materials rather than inventing the BPCs.
Ex: Miner II invention
Datacore cost : 905k per attempt
% success with lvl4s: (1.04)*(1.16)*0.40 = 48.25%
# of attempts for 1 success: 2.07
average cost per attempt: 2.07*905k = 1.875m isk
Cost to make 10 Miner II @-4 ME = 2.85m
Sale of 10 Miner II = 2.24m
Profit: 2.24m - 2.85m - 1.875m = -2.5m (ouch)
This is where people tend to complain that T2 BPOs from the old days have an innate advantage and invention can't win. Which is true, but if you have enough isk, one could be yours as well, and people have paid dearly for their BPOs. Reality is, demand isn't high enough to overcome the BPOs... so just look elsewhere.
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