Showing posts with label PI. Show all posts
Showing posts with label PI. Show all posts

Friday, September 17, 2010

PI income

One of my board game friends has reactivated his accounts (2) and I have talked him into joining my laid-back corporation.  I was finally able to point out how lucrative PI actually is with less than 5 hours of training.

Standard Command Center : 12k CPU, 12k Power = 1 Launchpad + 15 Advanced Industrial Facilities + links.

Looking at something simple… like say Coolant (easy to comprehend need with POS fuel) using all Jita 3day rolling average sale prices.
Water = 337 isk / unit
Electrolytes = 413 isk / unit
40 of each = 30,000 isk
5 Coolant @ 7,651 = 38,256 isk.

Now there is import and export costs.  30 isk to import, 45 isk to export, plus sales broker fees.  So, to make things, ‘easy’ profit per 1 hour cycle is 38,256 – 30,000 – 256 = 8,000 per hour, per factory.  This is about a 26% return on investment.

15 factories = 120,000 profit per hour or 2.88 million isk per day.

For three planets (lvl 2 interplanetary consolidation) that is 8.64m per day or just over 207 million isk per month.

What is the time commitment?  Well, first you WILL need a hauler that can haul 10k m3.  Any race industrial cruiser should be able to do this relatively painlessly.  (Expanded Cargohold II and cargo rigs make 10k transport rather trivial.)

A launchpad can hold 10k m3 of goods.  This is 26,315 TOTAL water + electrolytes.  So if we put 13,000 of each commodity into the launchpad, and spider out everything from there, it will take (13,000 / 40) / 15 = 21hrs 40min to deplete the launchpad.  So back and forth 3 times (3 planets) a little for frequently than 1x per day is the time needed to make 207m / month, plus swapping materials out and buying / selling raw materials.  If you’re slow, this would be at worst 30m / day or 15 hrs / month.  This income is basically 13.8m / hour of work.

Is it worth it?  That depends on how you view almost 14m / hour in Eve.

Oh, and this is just for Coolant manufacturing, other items can give a larger return.  I’m over 100m/hour on my PI production.  So, eve-players please abandon the boring PI game play.

It only helps my profits.

Mission alt update

Drones.  Very useful… takes forever to train.  I’ve been working on drones for my missioner for almost 2 weeks now.  Drones 1-5, Scouting Drones 1-5 and then the drone support skills to lvl 3 or 4.  (pondering whether I even want logistic and/or heavy drones.)

I am now flying a Harbinger.  With T2 drones now a reality, it has become quite nice.  I am still lacking in firepower, but I am planning on training Medium Energy Turret 5 while working in London next week.

My Harbinger can handle lvl3 missions consistently, and I haven’t needed to refer to the web for reference.  My current set up is to send the harbinger with armor mods activated into the fray, and eventually send a salvaging Rokh in afterwards.  (I know there’s better ships, but the Rokh looks kewl, and I didn’t need extra training for my Caldari pilot.)

My Rokh has armor repair drones, which I have needed on a couple missions, like Recon where I didn’t notice that I just had to warp in.. not kill everything, or on a couple other missions where killing was, um… optional.  (I’m here to pew pew with this guy, after all.)

Now I’m beginning to approach a decision… should I A) go for a T3 cruiser, or B) go for a BS.  I am tempted to cruiser since I could afford it, but the BS may be more practical .  Regardless, I have swapped missioning people so I need to work back up to lvl3 missions before deciding.  I found a nice combat mission agent to help me along for the pew pew.  I should hopefully be done with drones before too long (need EWAR drones still), and then it’s back to pew pew skills.  Cruiser V may be worth it for T2 ships and a T3, I need the lvl5 core skills anyway.  Although the BS may just make more sense from a cost perspective.  Hopefully, I can have time tonight to read up on Legion T3 PvE feasibility.

Next day- having looked.. Legions stink for PvE.  So, while there may be a lot of utility for a Legion, my goal for this character is to have him only mission.  Looks like BS route for me!  My current plan (with tons of travel coming up) is to train Medium Lasers 5, grab the specialty skills and more gunnery, then dive right into BS training.  During this time, I should hopefully have lvl4 skills open in Amarr space for the new corp I’m working on.  (Searched for a corporation’s final lvl4 agent that is near my industry base, so my salvager doesn’t have far to travel.)

Monday, August 23, 2010

mmmm, PI

I have been enjoying PI. I used to mine heavily; like 3hrs / night while chatting with my lvl600+ Mophia Wars spouse and watching movies. (My mining is controlling 3 hulks and an orca). This would pull in around 100m / night of rock slaying. Eventually, I needed a change, so I packed up my small POS and stopped pulling ore. Income plummeted, but not being tied down to a solid 3hr block was fairly liberating. With PI, I use 3 30-40m chunks of time per day and I’m pulling around 150m / day NET income. That’s 2x the iskies in half the RL time. Keep emo-raging over the painful clicks, eve-citizens & leave in droves! PI is _way_ more profitable than my 3 hulk + orca crew and I didn’t need to spend 8-9 months of skill training for it either.




My four accounts + 1 alt gives:

*26 planets, 20 in low sec, 21 with elite CC

*Enough POS fuel to meet almost all of the POS fuel needs for the 4 POS I supply. (I need 1 EU / hr off of market, otherwise I’m good)

*1.5 P4 units / hr unless I subsidize the materials for the ‘free’ 0.5/hr production (which I usually do)

*enough manufacturing capability to arbitrage off of Jita price discontinuities about every 2days.



I could boost up another alt, but I’m at my time commitment peak.