One of my board game friends has reactivated his accounts (2) and I have talked him into joining my laid-back corporation. I was finally able to point out how lucrative PI actually is with less than 5 hours of training.
Looking at something simple… like say Coolant (easy to comprehend need with POS fuel) using all Jita 3day rolling average sale prices.
Water = 337 isk / unit
Electrolytes = 413 isk / unit
40 of each = 30,000 isk
5 Coolant @ 7,651 = 38,256 isk.
Now there is import and export costs. 30 isk to import, 45 isk to export, plus sales broker fees. So, to make things, ‘easy’ profit per 1 hour cycle is 38,256 – 30,000 – 256 = 8,000 per hour, per factory. This is about a 26% return on investment.
15 factories = 120,000 profit per hour or 2.88 million isk per day.
For three planets (lvl 2 interplanetary consolidation) that is 8.64m per day or just over 207 million isk per month.
What is the time commitment? Well, first you WILL need a hauler that can haul 10k m3. Any race industrial cruiser should be able to do this relatively painlessly. (Expanded Cargohold II and cargo rigs make 10k transport rather trivial.)
A launchpad can hold 10k m3 of goods. This is 26,315 TOTAL water + electrolytes. So if we put 13,000 of each commodity into the launchpad, and spider out everything from there, it will take (13,000 / 40) / 15 = 21hrs 40min to deplete the launchpad. So back and forth 3 times (3 planets) a little for frequently than 1x per day is the time needed to make 207m / month, plus swapping materials out and buying / selling raw materials. If you’re slow, this would be at worst 30m / day or 15 hrs / month. This income is basically 13.8m / hour of work.
Is it worth it? That depends on how you view almost 14m / hour in Eve.
Oh, and this is just for Coolant manufacturing, other items can give a larger return. I’m over 100m/hour on my PI production. So, eve-players please abandon the boring PI game play.
It only helps my profits.
No comments:
Post a Comment